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Kingdoms of Amalur: Reckoning is definitely an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world developed by New York Times bestselling author R. A. Salvatore. Brought to life visually from the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new degree of visual style and visceral action combat for the RPG genre. The game has developed beneath the leadership of Ken Rolston, lead designer from the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in a extraordinarily detailed fantasy universe. Gamers begin their journey after they miraculously rise through the dead, wielding dangerous new magic able to changing the very Fate of Amalur. Thrust in to a brutal war between multiple races, factions, and alliances, players vie for your secrets of the immortality along with the ancient evil that threatens to consume the world.
The lore of Kingdoms of Amalur spans an epic course of 10,000 a lot of history created by R. A. Salvatore. Reckoning captures an instant on this history, the tale of a singular hero able to reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history in this immersive world full of extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.
Developed by Big Huge Games in Baltimore & Curt Schilling’s 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning™ is planning to be available in 2012 for the Xbox 360, PlayStation 3 and PC.
Key Features:
Intense Action Combat in a RPG – Create your individual unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that may redefine visceral RPG combat.
Open World RPG Design Led by Ken Rolston – Play on your path through 60+ hours of riveting storyline, diverse side quests, and open-world exploration developed by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set inside the Kingdoms of Amalur universe and its particular 10,000 numerous years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
Art and Action Directed by Todd McFarlane – Brought your through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
Choose Your Destiny – Create your character from lots of unique skills and abilities, and further customize it as being Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how we choose to play. Millions of mixtures of weapons and armor let you complete the character that looks and plays the best way you've always hoped.
Kingdoms of Amalur Reckoning is an open-world action role-playing game occur Amalur, a mysterious and magical new fantasy world produced by New York Times bestselling author R. A. Salvatore. Brought to life visually over the trademark type of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a brand new degree of visual style and visceral action combat towards the RPG genre. The game will be developed underneath the leadership of Ken Rolston, lead designer from the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise in the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust in a brutal war between multiple races, factions, and alliances, players vie to the secrets of the immortality and the ancient evil that threatens to consume the world.
The lore of Kingdoms of Amalur spans an epic span of 10,000 years of history created by R. A. Salvatore. Reckoning captures an instant on this history, the tale of a singular hero effective at reshaping the fate of the arena of Amalur. Every building, tree, and creature features a clear and defined history on this immersive world full of extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired from the legendary art type of Todd McFarlane.
Intense action combat in a RPG:Create your individual unique combat style, choosing from among nine different melee weapon classes and a large number of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that may redefine visceral RPG combat

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