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Kingdoms of Amalur: Reckoning is surely an open-world action role-playing game placed in Amalur, a mysterious and magical new fantasy world produced by Ny Times bestselling author R. A. Salvatore. Brought alive visually from the trademark type of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new degree of visual style and visceral action combat for the RPG genre. The game will be developed beneath the leadership of Ken Rolston, lead designer in the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling within an extraordinarily detailed fantasy universe. Gamers begin their journey once they miraculously rise in the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust in a brutal war between multiple races, factions, and alliances, players vie for that secrets of these immortality and also the ancient evil that threatens to take the world.
The lore of Kingdoms of Amalur spans an epic span of 10,000 many years of history created by R. A. Salvatore. Reckoning captures a minute within this history, the tale of your singular hero able to reshaping the fate from the realm of Amalur. Every building, tree, and creature features a clear and defined history within this immersive world filled up with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired through the legendary art type of Todd McFarlane.
Developed by Big Huge Games in Baltimore & Curt Schilling’s 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning™ will be available in 2012 to the Xbox 360, PlayStation 3 and PC.
Key Features:
Intense Action Combat within an RPG – Create your own unique combat style, choosing from among nine different melee weapon classes and lots of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves which will redefine visceral RPG combat.
Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration produced by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is defined inside Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time Ny Times bestselling author R.A. Salvatore.
Art and Action Directed by Todd McFarlane – Brought alive through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
Choose Your Destiny – You could make your character from lots of unique skills and abilities, and further customize it as being Reckoning's revolutionary new Destiny System unlocks powerful new Destinies according to the way you decide to play. Millions of combinations of weapons and armor permit you complete the character seems and plays the best way you've always hoped.
Kingdoms of Amalur Reckoning is an open-world action role-playing game occur Amalur, a mysterious and magical new fantasy world produced by New York Times bestselling author R. A. Salvatore. Brought to life visually with the trademark kind of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a brand new level of visual style and visceral action combat on the RPG genre. The game is being developed underneath the leadership of Ken Rolston, lead designer with the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey once they miraculously rise from your dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust right into a brutal war between multiple races, factions, and alliances, players vie for that secrets of these immortality and the ancient evil that threatens to use the world.
The lore of Kingdoms of Amalur spans an epic span of 10,000 numerous years of history produced by R. A. Salvatore. Reckoning captures a short time with this history, the tale of a singular hero effective at reshaping the fate from the whole world of Amalur. Every building, tree, and creature has a clear and defined history in this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired through the legendary art kind of Todd McFarlane.
Intense action combat in a RPG:Create your own personal unique combat style, choosing from among nine different melee weapon classes and lots of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that may redefine visceral RPG combat

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